Friday, 11 July 2014

The Wolf Among US: More Than the Sum of Its Parts

A review of The Wolf Among Us as a whole.

The final episode of Telltale's The Wolf Among Us, Cry Wolf, was released recently and provides a fitting conclusion that neatly (or messily, depending on your choices) wraps up the ongoing murder investigation conducted by protagonist, Bigby Wolf. With that in mind, I though t now would be the best (and only) time to offer my thoughts on the series as a whole.
Before I begin properly, I must first say that I love the art style and the music. Both of which aid the overall neo-noire atmosphere of the game. What really brings to life the atmosphere, to me, is the character and environment designs which create the perfect feel of a city's seedy underbelly and the colourful cast of characters that allows.
A logical place to start would be with Episode One: Faith (but I didn't). Episode one does a good job of introducing the main characters while leaving enough mystery hanging to bring us back for Episode Two. The characters themselves are fairly fleshed out and have a slew of existing relationships that make the story feel that much more human. This could be a product of the source material, I've not read it though, so I can't say. What I can say is that the voice acting is excellent and remains consistent throughout, especially Adam Harrington and Erin Yvette, the voices of Bigby and Snow White, respectively.
Aside from kicking off with a nice action sequence and some introduction to the way Bigby's personality is shaped through dialogue choices, Episode One starts the investigation off quite quickly in a high stakes fashion. This also neatly bookends the episode as things intensify in preparation for Episode Two.
Episode Two: Smoke and Mirrors kicks off with Bigby being interrogated a Mundy (normal human) police officer. This is followed by a moral dilemma in which it gradually becomes harder and harder not to choose the 'bad' option. The good thing about this, however, is that it presents the options a neither 'bad' nor 'good' and is, instead, left to the player to decide based on their own morals. Another part of this scene, which provides an excellent example of subtle labelling when it comes to moral choices, is by having an, for want of better word, arsehole, try and push the player into committing the 'bad' action. One thing that must be said about Episode Two is that it throws a huge curveball at you relatively early that I can't reveal lest I spoil it. This episode also introduces a new antagonist, Georgie (of girl kissing fame) who runs the Pudding and Pie, a strip club operating as part of a prostitution ring. Episode Two gives us another huge plot thread to follow in future episodes and sheds some light on a rather perverse fantasy held by one of Fabletown's citizens.
The third episode: A Crooked Mile, the one that I discussed with friends the most, did it's job remarkably well. It's job was to follow up on Episode Two's finale and to introduce new characters and plot points. The episode kicks off after the discovery of some pretty damning evidence. This is followed by a funeral for a recently deceased Fable which is promptly interrupted due to the ongoing investigation. This is the first of the two fantastic action sequences in this episode but not the one that left me talking about it for days. No, that was the concluding sequence that I can only describe as intense. One thing against it, which is quite petty of me, is that there's a character who hides their appearance and I immediately caught on. Unfortunately, I had to play along as the dialogue choices wouldn't allow me to call them out on it which left me feeling somewhat impatient and impeded the pacing a little. On the more positive side of things, the decisions made in this episode can be tough and have a lasting impact on the story and, presumably, far beyond its conclusion.
Now for the black sheep, as it were. Episode Four: In Sheep's Clothing isn't as good as previous episodes or its successor when compared to them. On its own, it's fine, it's OK, mediocre is a fair word (and far less vague). You see, the problem is that it has to follow an intense previous episode and set up for the finale, which doesn't allow it to really do much. My main issue with it was a result of this and that's the characters. New characters are introduced but there's not enough screen time to create any level of emotional investment from the player. This doesn't extend to existing characters as Episode Four has a strong focus on the theme of Friendship vs The Rules, which adds a level of depth and highlights the conflict between Bigby's past and present.
Ah, I've been waiting for this one. Episode Five: Cry Wolf, my favourite of the series. Not only does it open to a tense scene but it carries that through to the end. The episode kicks of exactly where Episode Four left off and provides a non stop ride of tough decisions, important dialogue and one mind blowing, intense, fight sequence that will leave you dumbfounded. Tie this in with the amount of closure and the tying up of loose ends in masterful, artistic way and you have yourself one of the most satisfying endings to a murder investigation that you'll ever experience (unless, you know, you're part of a real one). The ending answers the overarching mystery but leaves a new one in it's place, revealed by a KotOR-esque flashback of events and snippets of dialogue. Still though, my favourite episode.
Overall, the story is fantastic, the music great, the atmosphere spot on, the cast (for the large part) engaging and the art style superb. I heartily recommend you buy it now (as it's on sale right here: [http://store.steampowered.com/app/250320/]). To the lads and lasses at Telltale, well done, to you the readers thanks for sticking with this review.
Thanks, Darren

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