Friday, 11 July 2014

Killing Floor: Hell Hath No Fury Like a Cockney in the Apocalypse

In my experiences in the world of gaming, I can safely claim that there are a lot of video games on this earth; some great, some average, some bad, and Ride to Hell: Retribution. Seriously, fuck that game. But we are not here to talk about my overall experiences (Or Ride to Hell, maybe shelf that one for another time), but another game, which I personally think is not a game that should be missed (even more so considering it's on sale right now: http://store.steampowered.com/app/1250/?snr=1_7_15__13). That game is Killing Floor.

Now you may be asking, "Killing Floor, what has the floor ever done to deserve such a cruel fate?" To that I say "stop stealing my jokes." Killing Floor is a game in which up to 6 players survive a set amount of increasingly difficult waves against various monsters, some easy, some hard as dicks, until you get to the final wave, in which you have to fight the boss. Sounds a little bit generic right? Well admittedly it does, but it has a hell of a lot of personality to it.

First of all, the protagonists. There are a lot of characters to choose from, including, but not limited to, generic soldiers, steam-punk types, some very stereotypical British folk, and even the Pyro from Team Fortress 2. There are also three voice sets, cockney man 1, cockney man 2, and cockney woman. Whilst that doesn't seem like much variety for so many characters, it's quality not quantity, and the voice acting is outstanding for one simple reason: it's terrible. So terrible that you will fall in love with it. I know I did. Take a listen for yourself. https://www.youtube.com/watch?v=uCDPsA9wrCc   

"But why is every one Cockney?" you ask. Well you see, dear reader, the game is primarily set in Britain. It is a map based game, rather than a standard campaign, so you can visit all the famous UK locations whenever you feel like it, such as West London, a Farm in the countryside, some offices somewhere, Aperture Labs, and the moon. Yep, all those famous UK locations. The game also has steam workshop support, so you can essentially go where ever you want, as long as some one has made it.

Another question rolls through your mind, "But who will I be murdering in all these glorious locations?" Well a variety of creations, entitled specimens, brought to you by the lovely folk at Horzine Biotech. There are nine different types of enemy, as well as the boss character. Some are quite basic and fight in large numbers, others have a lot more interesting qualities, such as the husk, who has a fireball launcher lovingly stitched to his arm, or the fleshpound, who only attacks if he is aggravated, and believe me, you don't want to aggravate him. They are all led by The Patriarch, who appears after the final wave. He has a minigun, a rocket launcher, he can heal himself, and he can go invisible. He is a barrel of laughs for sure.

"What on earth will we be using to fight these things?" You question. You sure ask a lot of questions. Well you start with a pistol obviously, because why would a trained military unit bring good weapons to a fight? (look you've got me asking questions now). As you fight the specimens, some mysterious deity pays you for each kill, until the wave ends. Once it does, you have a set amount of time (depending on the difficulty) to get to the shopkeeper, and buy weapons and armor. You then go out and murder more. Rinse and repeat. The weapons vary from melee weapons (axes, swords, chainsaws etc), conventional firearms (shotguns, machine guns, rifles etc) and extremely unconventional firearms (rocket launchers, crossbows, laser rifles of death etc). You can also buy grenades, in case you get bored of trying to be strategic and accurate. As well as these tools of murder, you are given tools of life. You are given a healing needle, which can heal either you or a friend (healing friends gives more health per injection), and then has to recharge, and a welder, which can weld doors open or shut, to allow for temporary breathers, or to slow the enemy down.

So I think I have covered all the essentials. There are obviously more details I could cover, such as what each enemy type can do, and how violent the game is (spoilers: extremely), but I don't want this to turn into a complete guide. They have a wiki for that: http://kf-wiki.com/wiki/Main_Page. Now we get to the big question. Why do I recommend this game? Quite simply, it is extremely fun, lots of shooting, lots of tense moments, lots of violence and lots of stupid cockney comments. Get this game, and get your friends to get it as well, it's a lot more fun with people you know, rather than complete strangers. Trust me, it's worth it. I wouldn't have made this so detailed if I didn't think that.
-Chris  

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